Sega Saturn: The Little Black Engine that couldve Been a Contender!
What Genesis "does", unfortunately, its successor could not. To commemorate the 30th Anniversary of the 32-Bit platform's official release, this retrospective covers the lows and low blows of Sega's underrated console-The Sega Saturn. Just the Specs CPU2× Hitachi SH-2 (32-bit) RISC (28.6 MHz) Storage Internal RAM, cartridge GraphicsVDP1 & VDP2 video display processors Rolling Start Development of the Saturn began in 1992 and was designed with a new CPU from Japanese electronics company Hitachi. However, reports in early 1994 regarding the technical capabilities of Sony's upcoming PlayStation console had prompted Sega to include another video display processor (VDP) to improve the system's 2D performance as well as texture-mapping. The Saturn had a dual-CPU architecture and a total of eight processors. Its games are in CD-ROM format, with a game library containing several arcade ports like Daytona and Virtual Fighter along with some original titles such as...